// JavaScript Document
 var imageUrl= document.camimage.src;
    var random = new Date().getTime();
    var delay = 1; // update delay in seconds
    var counter = 0;
    var buffer = new Image;

function DisplayImage() {
    document.camimage.src = buffer.src;
     LoadNextImage();
}
function LoadBuffer () {
     var trickname = imageUrl;
     ++counter;
     trickname += "?counter=" + (random + counter);
     buffer.src = trickname;
     buffer.onload = DisplayImage;
}
function LoadNextImage() {
    setTimeout("LoadBuffer()", 100*delay); } LoadNextImage(); 